Today EA announced the latest edition of the Medal Of Honor series is coming to the Wii. Gamespot interviewed Matt Sentell of EA Los Angeles to get some more insight on the differences between the PS2 and Wii versions. Here is some of it:
"GS: How are you taking advantage of the Wii controls? How will you balance out the PS2 version with that design in mind?
MS: The Wii Remote's pointer control gives the player an unprecedented amount of control over aiming and firing, while the Nunchuk's analog stick and two buttons make it ideal for controlling player movement. Most game controls have a gesture associated with them, and we have worked very hard to make sure the gestures are intuitive, easy to learn, and most of all, fun to do. Jumping, crouching, aiming, reloading, and even turning around 180 degrees are all things you can do with the simplest of gestures. These functions are also bound to buttons, so players can choose between gestures and button presses in exploring their own play style.
GS: Will there be any technical differences between the two versions? Different graphical effects or anything?
MS: Outside of the controls, the two versions follow the same storyline and are mostly identical, but since they are available on different systems you can expect to see some distinction in resolution."
Since there is a PS2 version I think this will be another game that is not built from the ground up for the Wii. The screens look decent but it is probably the PS2 engine running the game. Retro Studios and Nintendo themselves look like the only ones stepping up to the plate with making games from the ground up for the Wii. Capcom and Square are coming soon with their efforts as well, but we need to see much more.
3 comments:
I was done with Medal of Honor after Rising Sun. The series just hasn't been appealing to me lately.
To be followed soon thereafter by Metal of Honor: Ore of War. YArrrrp
I think you guys are overreacting about the ports. Keep in mind, both the PlayStation 3 and Xbox 360 have so many ports filling up their primary library as well. It isn't because third-party developers don't like the Wii, it's because they're not only testing the waters of the system, but getting used to the development environment of the next-gen consoles.
When developers are handling new technology, whether it's an updated graphics card or a motion sensing controller, there's always a learning curve. I know the Wii is supposed to be easy to develop for, but we don't know the extent of how easy it really is compared to the developmental environment of the Xbox 360 and PlayStation 3, and how accessible developers find it to be. In fact, Gabe Newell stated that the Nintendo Wii is harder to develop for because of the controller.
The Nintendo Wii isn't just a GameCube with a new controller, and developers can't churn out graphics as good as Resident Evil 4 in a matter of months. I know it's frustrating, but it's about a month or two after the Wii was released and developers will keep putting out ports until we are truly in the 7th generation stage.
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