Friday, November 13, 2009

Call of Duty: Modern Warfare Wii/360 video comparison



Don't think that I'm showing this to point out that the Wii version doesn't look as good. I'm posting it to show you guys how close it actually is to the HD versions. Pretty much it was the lighting that took the biggest hit. Still looks great regardless.

4 comments:

  1. The two versions do look the same and I can't wait to get it. Did anyone else notice that some of the dialog was taken from the film Aliens.

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  2. The one thing I want to see is how the online play will look compared to the other systems. The Wii's online play for games IS getting somewhat better if you guys have looked or even played The Conduit.

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  3. The one thing I want to see is how the online play will look compared to the other systems. The Wii's online play for games IS getting somewhat better if you guys have looked or even played The Conduit.


    conduit it crap online #

    cod waw wii and mario kart wii etc are very good


    conduit is very slow loading and the matches are slow you cannot adjust your walk run speed and theres no run speed boost at all its snail paced online play


    mario kart is lightning fast 60 frames per second online faultless not a hint of lag or bugs

    waw wii is very good but some players get weaker conections and sometimes ur connection fails


    but thats activition its nothing to do with wii


    oh by the way wifi is near imposable to use on ps3 x360 lags like mad and disconnects

    wifi via wii is rock solid your post i dont get it as WAW wii kills conduit

    and cod mw wii is clearly better than both of them

    were is this wii weak online myth come from this only ever happened once the usa version of smash bros its never ever happened else were

    nintendos ds and wii are renown for rock solid wifi play and fast ping

    ps3 and x360 are useless via wifi and take pc like configuration witch is just dumb

    wii find wifi connect presto ur online

    ps3 x360 is like setting up a pc CRAP

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  4. Dave, I had commented long ago about the importance of lighting and shadowing in the realism of games. This is another example, and it's because of this that I can't wait to play Silent Hill: Shattered Memories.

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