General:
-21 weapons
-Online Updates Support
-48 kHz audio
-Fully realized medals and achievements system that yields in-game currency: other player’s achievements can be viewed online from the game lobby
-Faster frame rate
Campaign:
- 16 missions
- 6-8 hours long
- 23 enemy types
-Real time in game cut scenes
-Universal ammo crate (replenishes any weapon ammo by just walking near it)
Multiplayer:
-12 maps
-14 modes
- 64 friend limit
-Hardcore mode
-Playlist enhanced that’s supports variety and avoids repeated matches on the same maps with the same weapons
-4 load outs per profile
Multiplayer Maps:
-Pentagon Prime – Based upon Pentagon out of The Conduit.
Best with 8-12 players
-Sanctum Prime – Based upon Sanctum out of The Conduit.
Medium size; Best with 6-10 players
-Streets Prime – Based upon Streets out of The Conduit
Small size; Best with 2-6 players
-Lost City – Based upon the Lost City of Z from single-player M12
Best with 8-12 players
-Precipice – Based upon the one-off single-player M15
Best with 6-10 players
-Agartha – Based upon the John Adams boss fight from single-player M14
Best with 8-12 players
-Whiteout – Based upon the Siberian tundra single-player M09
Best with 6-10 players
-Crash Site – Based upon the one-off from single-player M16
Best with 6-10 players
-Serenity – Based upon the one-off from single player M17
Best with 6-10 players
-Dig Site – Based upon the Lost City multiplayer map
Best with 2-6 players
-Abyss – Based upon the Agartha multiplayer map
Best with 2-6 players
-Avalanche – Based upon the Whiteout multiplayer map
Best with 2-6 players
Multiplayer Modes:
Deathmatch – First player to kill limit in the time allowed wins!
Balloon Battle – Lose balloons with every death. Gain balloons with kills. With no balloon, become a mini bomb! Last player alive wins!
ASE Ball – Longest time holding the ASE wins!
Bounty Hunter – Kill your assigned target for points or kill those hunter you for fun. But beware; killing someone who doesn’t fill those roles will cost you points!
Free for All CTF – Get to the flag and then carry it back to a random goal location. First to the scoring limit wins!
Team Deathmatch – First team to the kill limit in the time allowed wins!
Shared Stock – Teammates share a pool of lives while trying to get the highest kill count possible.
Capture the Flag – Each team tries to capture the ASE (flag) of the other. First team to the capture limit in the time allowed wins!
Killing Override – First team to the kill or capture limit wins!
Single Flag CTF – Teams fight over a single centrally located ASE (flag). First team to capture limit wins!
VIP – Fight to kill the randomly selected VIP on the opposing team. First team to the point limit wins!
ASE Basketball – Each team tries to capture a centrally-located ASE and then carry it into the enemy base. Toss or carry the ASE through the goal to score. First team to the point limit wins!
Annexation – Teams fight for control over capture points. These totems award points over time. First team to the point limit wins!
Power Surge – Teams must defend their own generator while destroying the enemy’s when its shield is down. First team to destroy the generator or the team with the more intact generator wins!
-21 weapons
-Online Updates Support
-48 kHz audio
-Fully realized medals and achievements system that yields in-game currency: other player’s achievements can be viewed online from the game lobby
-Faster frame rate
Campaign:
- 16 missions
- 6-8 hours long
- 23 enemy types
-Real time in game cut scenes
-Universal ammo crate (replenishes any weapon ammo by just walking near it)
Multiplayer:
-12 maps
-14 modes
- 64 friend limit
-Hardcore mode
-Playlist enhanced that’s supports variety and avoids repeated matches on the same maps with the same weapons
-4 load outs per profile
Multiplayer Maps:
-Pentagon Prime – Based upon Pentagon out of The Conduit.
Best with 8-12 players
-Sanctum Prime – Based upon Sanctum out of The Conduit.
Medium size; Best with 6-10 players
-Streets Prime – Based upon Streets out of The Conduit
Small size; Best with 2-6 players
-Lost City – Based upon the Lost City of Z from single-player M12
Best with 8-12 players
-Precipice – Based upon the one-off single-player M15
Best with 6-10 players
-Agartha – Based upon the John Adams boss fight from single-player M14
Best with 8-12 players
-Whiteout – Based upon the Siberian tundra single-player M09
Best with 6-10 players
-Crash Site – Based upon the one-off from single-player M16
Best with 6-10 players
-Serenity – Based upon the one-off from single player M17
Best with 6-10 players
-Dig Site – Based upon the Lost City multiplayer map
Best with 2-6 players
-Abyss – Based upon the Agartha multiplayer map
Best with 2-6 players
-Avalanche – Based upon the Whiteout multiplayer map
Best with 2-6 players
Multiplayer Modes:
Deathmatch – First player to kill limit in the time allowed wins!
Balloon Battle – Lose balloons with every death. Gain balloons with kills. With no balloon, become a mini bomb! Last player alive wins!
ASE Ball – Longest time holding the ASE wins!
Bounty Hunter – Kill your assigned target for points or kill those hunter you for fun. But beware; killing someone who doesn’t fill those roles will cost you points!
Free for All CTF – Get to the flag and then carry it back to a random goal location. First to the scoring limit wins!
Team Deathmatch – First team to the kill limit in the time allowed wins!
Shared Stock – Teammates share a pool of lives while trying to get the highest kill count possible.
Capture the Flag – Each team tries to capture the ASE (flag) of the other. First team to the capture limit in the time allowed wins!
Killing Override – First team to the kill or capture limit wins!
Single Flag CTF – Teams fight over a single centrally located ASE (flag). First team to capture limit wins!
VIP – Fight to kill the randomly selected VIP on the opposing team. First team to the point limit wins!
ASE Basketball – Each team tries to capture a centrally-located ASE and then carry it into the enemy base. Toss or carry the ASE through the goal to score. First team to the point limit wins!
Annexation – Teams fight for control over capture points. These totems award points over time. First team to the point limit wins!
Power Surge – Teams must defend their own generator while destroying the enemy’s when its shield is down. First team to destroy the generator or the team with the more intact generator wins!
It's nice to know that this game will be getting a lot of Multi-player modes and that the frame rate will be smoother. Will it actually be fun though? That's the question.....
2 comments:
I dont know... after the first one it will be difficult for HVS to convince me to buy Conduit 2, it still looks like a B grade game.
I'm really interested in this game, I actually enjoyed the first one, but I really am falling behind on gaming right now and there's no sign of catching up before the 3DS.
I am halfway through Epic Mickey, loving Goldeneye online, and am halfway through Donkey Kong Returns with my brother. I'm just not sure it would make sense for me to get this right now unless it's incredibly awesome and a "no way you can miss this" experience. I hope that ends up being the case though.
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