Saturday, July 14, 2012

Zombi U - Changes since E3?

 (Above from new trailer: Dead Zombie has red jacket)
 (Above from same new trailer: Zombie now doesn't have red jacket?)
 (Above from new trailer: Depth of Field & Anti-Aliasing present)
 (Above from E3: No Depth of Field and no Anti-Aliasing present)
 (Above from E3: No Anti-Aliasing, different Zombie Model)
(Above from new trailer: Different Zombie Model, Anti-Aliasing and better textures)

Since E3 Zombi U has gone through some minor but noticeable changes that are worth noting. The main changes are the smoother picture with Anti-Aliasing, better lighting, better textures and Depth of Field. 

Now I know that on different playthroughs Ubisoft has said that Zombi U will have a random generating spawning system. The Zombies could spawn in totally different places and look different for each player. Is that what is going on in the new trailers combining with the better effects or did Ubisoft decide do change the models in those sections for everyone? 

The dead Zombie with the red jacket is a good example of why I'm curious. In the new trailer the dead Zombie with the red jacket is present at first, then after the player kills a Zombie on the left of the screen, he goes back to the middle and the Zombie now does not have a red jacket anymore. Was the jacket eaten by the crows, or is it a case of a different Zombie model altogether? The same question applies to the dead Zombie on the ground in the Nursery, new model or random different model? It's fun to speculate but I'm sure these questions will probably go unanswered until we get closer to the Wii U launch, but at least for now we can see the visual improvements when compared to the E3 build. 

1 comment:

Anonymous said...

IBM Introduces New PowerPC CPU Core
At last week's Linley Tech Processor Conference, IBM announced the successor to its PowerPC 440/464 CPUs, the PowerPC 476FP. Able to issue up to five instructions at a time and process instructions out of order, the 476FP will likely achieve industry-leading single-thread throughput for a CPU core. Having a nine-stage pipeline and implemented as a hard core, the 476FP is conservatively rated at 1.6GHz in IBM's 45nm SOI process. In this configuration, the core measures 3.6mm2 and consumes 1.6W. Customers can begin designing ASICs using the CPU in October. IBM expects the first 476FP-based products to qualify for production in 2010. A synthesizable version will also be available.

The most similar CPUs to the 476FP are the e500mc from Freescale and the CPU used in RMI's XLP832. To conserve power, Freescale limits the speed of the e500 to 1.5GHz in 45nm, and it can issue only two instructions per cycle. Interestingly, both the 476FP and the e500mc incorporate floating-point units. The XLP's CPU is billed as running at up to 2GHz. It's a four-issue machine and thus likely to deliver similar single-thread performance as the 476FP. Being multithreaded, it has the potential for greater throughput than the 476FP, however.


first cpl of paragraphs to this powerpc 476fp article

http://parisbocek.typepad.com/blog/2011/04/ibm-introduces-new-powerpc-cpu-core.html


powerpc 45nm 32 bit 476fp is the best 32bit cpu core on the planet now ad the following to it

broadways 4to1 and 2to1 data compression trick

broadways 2x 32 bit custom simds engine

broadways write gather graphics burst pipes buffer

plus 50 gaming/graphics extra instruction set

custom 3mb level 2 catch

ARM co cpu

DSP additional sound processor

have cpu run 1.6ghz or above

starting to see just how powerful a tiny mouse fart of heat and power draw this amazing little powerpc core can handle

then ad the compute shader opencl etc power of the gpu

i think we can safly say its a tri core broadway version 2 THERES YO WIIU CPU GUYS

oh back on topic zombi u getting better im liking this a lot